Hypergryph's Arknights: Localized Creative Marketing in Europe and North America
Localized creative and community operations rebuilt awareness of anime tower defense among Western players, reactivating existing users while acquiring new ones.
Client
Hypergryph
Industry
Gaming
Region
North America, Europe
Year
2025

2.4x
ROI increase
150%
CTR increase
30%
Brand search growth
CASE STUDY
Project Review
Background
Anime is a niche category in Europe and North America, with high acquisition costs and short creative lifecycles. The client wanted an efficient wave of acquisition and reactivation around a version update.
Challenge
Western players are divided in their acceptance of Japanese art styles, so directly translated creatives delivered only modest conversion.
- Cultural and aesthetic differences weakened creative communication
- Version milestones created a high volume of creative demand
- Reactivation and acquisition required different conversion paths
Solution
AI-assisted generation and local creative refinement formed the core workflow, producing character-led and story-led assets for Western audiences.
- AI generated creative scripts at scale while local artists handled adaptation
- TikTok challenges and long-form YouTube video covered different decision paths
- Community UGC became a secondary source for creative distribution
Result
New and reactivated users both exceeded expectations during the update window, while creative reuse increased by 60%.
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