FunPlus Casual Games: Scaled User Acquisition in Latin America
Industrialized low-cost creative testing combined with smart bidding delivered scaled acquisition at more than 10,000 daily installs in Latin America.
Client
FunPlus
Industry
Gaming
Region
Latin America
Year
2024

12000+
Daily peak installs
35%
CPI reduction
7days
Creative iteration cycle
CASE STUDY
Project Review
Background
Latin America has a large user base and fragmented purchasing power, requiring rapid scale while keeping CPI under control.
Challenge
Concentrated traffic pools, intense bidding and fast creative fatigue made stable scale difficult.
- A single creative lasted less than seven days
- Install volume had to be balanced with retention quality
- Multi-country currencies and compliant settlement added complexity
Solution
Weekly industrialized creative iteration was paired with smart bidding and country-level budget allocation.
- Produced 40+ testable creatives every week
- Set target CPI and retention thresholds by country
- Used multi-currency top-ups to protect funding efficiency
Result
Daily peak installs surpassed 12,000, CPI fell by 35% and seven-day retention stayed above target.
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