ADFLYIntelligent Marketing
Gaming

FunPlus Casual Games: Scaled User Acquisition in Latin America

Industrialized low-cost creative testing combined with smart bidding delivered scaled acquisition at more than 10,000 daily installs in Latin America.

Client

FunPlus

Industry

Gaming

Region

Latin America

Year

2024

FunPlus Casual Games: Scaled User Acquisition in Latin America

12000+

Daily peak installs

35%

CPI reduction

7days

Creative iteration cycle

CASE STUDY

Project Review

01

Background

Latin America has a large user base and fragmented purchasing power, requiring rapid scale while keeping CPI under control.

02

Challenge

Concentrated traffic pools, intense bidding and fast creative fatigue made stable scale difficult.

  • A single creative lasted less than seven days
  • Install volume had to be balanced with retention quality
  • Multi-country currencies and compliant settlement added complexity
03

Solution

Weekly industrialized creative iteration was paired with smart bidding and country-level budget allocation.

  • Produced 40+ testable creatives every week
  • Set target CPI and retention thresholds by country
  • Used multi-currency top-ups to protect funding efficiency
04

Result

Daily peak installs surpassed 12,000, CPI fell by 35% and seven-day retention stayed above target.